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ICE Breaking: Disentangling Factors Affecting the Performance of Immersive Co-creation Environments

Abstract : Engaging users for co-creating alternative solutions and usage scenarios is, as revealed in previous studies, not so obvious. Very often, it necessitates expensive high-tech resources, such as a CAVE (Cave Automatic Virtual Environment), for setting-up an immersive environment in which all project stakeholders, especially users, would feel confortable enough for unleashing their valuable contribution. Our previous empirical study on low-cost immersive environments has unveiled the great potential of close-to-real-life immersion that fulfils the realism principle of a Living Lab facilitating users’ contribution to alternative solutions and usage scenarios. However, this previous work had a limit of addressing individuals through their capacity of behaving naturally within different types of immersive platforms. As a step further, this paper presents the outcomes of an investigation to identifying and disentangling factors characterising a group immersion in the context of co-creation instead of an individual’s immersion.
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Submitted on : Wednesday, March 23, 2022 - 4:22:34 PM
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Pallot, Dupont et al VRIC2017 ...
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Marc Pallot, Laurent Dupont, Olivier Christmann, Vincent Boly, Richir Simon, et al.. ICE Breaking: Disentangling Factors Affecting the Performance of Immersive Co-creation Environments. Laval Virtual - Virtual Reality International Congress (VRIC) '17, Mar 2017, Laval, France. ⟨10.1145/3110292.3110316⟩. ⟨hal-01723989⟩



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