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Too Many Questionnaires: Measuring Player Experience Whilst Playing Digital Games, Seventh York Doctoral Symposium on Computer Science & Electronics, pp.69-75, 2014. ,
Attention, time perception and immersion in games, CHI '13 Extended Abstracts on Human Factors in Computing Systems on -CHI EA '13, pp.1089-1094, 2013. ,
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Laval Virtual Vision 2025 : Blurring the lines between digital and physical worlds, Proc. 11th Intl Conf. Disability, Virtual Reality & Associated Technologies, pp.1-9, 2016. ,
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Evaluating the User Experience of Interactive Digital Narrative, Proceedings of the 1st International Workshop on Multimedia Alternate Realities -AltMM '16, pp.31-36, 2016. ,
Studying social interactions through immersive virtual environment technology: virtues, pitfalls, and future challenges, Front. Psychol, vol.6, 2015. ,
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FearNot! Developing Social Immersion in the VICTEC and ECIRCUS Projects, Ludovia 2006 Université du multimédia ludo-éducatif et pédagogique, 2006. ,
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ICE Breaking: Disentangling Factors Affecting the Performance of Immersive Cocreation Environments, VRIC '17 Proceedings of the Virtual Reality International Conference, 2017. ,
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Investigating computer game immersion and the component real world dissociation, Proceedings of the 27th international conference extended abstracts on Human factors in computing systems -CHI EA '09, p.3407, 2009. ,
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Interactive Storytelling in a Mixed Reality Environment: The Effects of Interactivity on User Experiences, Entertain. Comput, pp.52-59, 2014. ,
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