, Part of this work was founded by the ANR under the joint-research lab program Labcom N-Hum-Inno
Capturing emotion reactivity through physiology measurement as a foundation for affective engineering in engineering design science and engineering practices, Journal of Intelligent Manufacturing, vol.28, issue.7, pp.1585-1607, 2017. ,
Integrating mocap system and immersive reality for efficient human-centred workstation design, IFAC-PapersOnLine, vol.51, issue.11, pp.188-193, 2018. ,
User Needs Analysis, User Experience Re-Mastered, pp.23-72, 2010. ,
A Preventive Ergonomic Approach Based on Virtual and Immersive Reality, Advances in Ergonomics in Design. AHFE 2017. Advances in Intelligent Systems and Computing, pp.3-15, 2018. ,
Human factors and ergonomics as a patient safety practice, BMJ Quality & Safety, vol.23, issue.3, pp.196-205, 2014. ,
Real virtuality, Proceedings of the 2016 Virtual Reality International Conference on -VRIC '16, pp.1-3, 2016. ,
Digital Twins: The Convergence of Multimedia Technologies, IEEE MultiMedia, vol.25, issue.2, pp.87-92, 2018. ,
Industry 4.0 and the current status as well as future prospects on logistics, Computers in Industry, vol.89, pp.23-34, 2017. ,
Safety Climate and Prediction of Ergonomic Behavior, International Journal of Occupational Safety and Ergonomics, vol.19, issue.4, pp.523-530, 2013. ,
Smart operators in industry 4.0: A human-centered approach to enhance operators' capabilities and competencies within the new smart factory context, Computers and Industrial Engineering, vol.113, pp.144-159, 2017. ,
Industry 4.0: A survey on technologies, applications and open research issues, Journal of Industrial Information Integration, vol.6, pp.1-10, 2017. ,
Literature review of Industry 4.0 and related technologies, Journal of Intelligent Manufacturing, vol.31, issue.1, pp.127-182, 2020. ,
Full Body Three Dimensional Joint Angles Validation Using TEA Ergo Inertial Measurement Units, International Conference on Human Systems Engineering and Design: Future Trends and Applications, vol.876, pp.879-884, 2019. ,
The Benefits of Human-centred Design in Industrial Practices: Re-design of Workstations in Pipe Industry, Procedia Manufacturing, vol.11, pp.1247-1254, 2017. ,
Benchmarking of Tools for User Experience Analysis in Industry 4.0. Procedia Manufacturing, vol.11, pp.806-813, 2017. ,
User Experience Analysis Based on Physiological Data Monitoring and Mixed Prototyping to Support Human-Centre Product Design, 2019. ,
, Advances in Intelligent Systems and Computing, vol.777, pp.401-412
ImmersiveDeck: A large-scale wireless VR system for multiple users, Proceesings of the 9th Workshop on Software Engineering and Architectures for Realtime Interactive Systems SEARIS 2016, 2016. ,
Design of a video game for rehabilitation using motion capture, EMG analysis and virtual reality, 2016 International Conference on Electronics, Communications and Computers (CONIELECOMP), pp.198-204, 2016. ,
The Operator 4.0: Human Cyber-Physical Systems &, 2016. ,
URL : https://hal.archives-ouvertes.fr/hal-02177873
, Adaptive Automation Towards Human-Automation Symbiosis Work Systems, IFIP WG 5.7 International Conference on Advances in Production Management Systems, APMS 2016, pp.677-686
On Immersive Virtual Environments for Assessing Human-driven Assembly of Large Mechanical Parts, Procedia Manufacturing, vol.11, pp.1263-1270, 2017. ,
, , vol.3, pp.616-630, 2017.