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Novelty search: a theoretical perspective, Genetic and Evolutionary Computation Conference, GECCO'19, pp.99-106, 2019. ,
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Go-explore: a new approach for hardexploration problems, 2019. ,
This Picture Does Not Exist, 2019. ,
Neural Architecture Search: A Survey, 2019. ,
Covariance Matrix Adaptation for the Rapid Illumination of Behavior Space, 2019. ,
Mapping hearthstone deck spaces through MAP-elites with sliding boundaries, Proceedings of The Genetic and Evolutionary Computation Conference, 2019. ,
Weight agnostic neural networks, Advances in Neural Information Processing Systems, 2019. ,
Searching the Latent Space of a Generative Adversarial Network to Generate DOOM Levels, 2019 IEEE Conference on Games (CoG), pp.1-8, 2019. ,
Procedural content generation through quality diversity, 2019 IEEE Conference on Games (CoG). IEEE, pp.1-8, 2019. ,
Prediction of neural network performance by phenotypic modeling, Proceedings of the Genetic and Evolutionary Computation Conference Companion, pp.1576-1582, 2019. ,
Behavioral Repertoire via Generative Adversarial Policy Networks, 2019 Joint IEEE 9th International Conference on Development and Learning and Epigenetic Robotics, pp.320-326, 2019. ,
Learning a Behavioral Repertoire from Demonstrations, 2019. ,
URL : https://hal.archives-ouvertes.fr/hal-02868800
A style-based generator architecture for generative adversarial networks, Proceedings of the IEEE Conference on Computer Vision and Pattern Recognition, pp.4401-4410, 2019. ,
Analyzing and improving the image quality of stylegan, 2019. ,
Intentional computational level design, Proceedings of The Genetic and Evolutionary Computation Conference, pp.796-803, 2019. ,
Evolving the hearthstone meta, 2019 IEEE Conference on Games (CoG). IEEE, pp.1-8, 2019. ,
Evolving deep neural networks, Artificial Intelligence in the Age of Neural Networks and Brain Computing, 2019. ,
Surrogate models for enhancing the efficiency of neuroevolution in reinforcement learning, Proceedings of the Genetic and Evolutionary Computation Conference, pp.934-942, 2019. ,
CG-GAN: An Interactive Evolutionary GAN-based Approach for Facial Composite Generation, 2019. ,
Mech-Elites: Illuminating the Mechanic Space of GVGAI, 2020. ,
, Scaling MAP-Elites to Deep Neuroevolution, 2020.
Illuminating Mario Scenes in the Latent Space of a Generative Adversarial Network, 2020. ,
, Generative Design at Airbus: Customer Stories, 2020.
Adaptive Prior Selection for Repertoire-based Online Adaptation in Robotics, In: Frontiers in Robotics and AI, vol.6, p.151, 2020. ,
URL : https://hal.archives-ouvertes.fr/hal-02462935
Fast Online Adaptation in Robotics through Meta-Learning Embeddings of Simulated Priors, 2020. ,
URL : https://hal.archives-ouvertes.fr/hal-02909452
, Their Dark Materials, 2020.
CPPN2GAN: Combining Compositional Pattern Producing Networks and GANs for Large-scale Pattern Generation, 2020. ,
Interactive Evolution and Exploration Within Latent Level-Design Space of Generative Adversarial Networks, 2020. ,
Using MAP-Elites to support policy making around Workforce Scheduling and Routing, vol.2, pp.110-117, 2020. ,
This Person Does Not Exist, 2020. ,
Irish elk -Wikipedia, The Free Encyclopedia, 2020. ,