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Opération historiographique et game design de jeu vidéo : les sources historiques dans la conception de "Assassin’s Creed IV Black Flag" et "Assassin’s Creed Freedom Cry"

Abstract : This thesis studies videogame design as an « historiographical operation » (« opération historiographique »). It approaches a work of selection, appropriation and shaping of historical sources set within a « development environment circumscribed by specific determinations ». To study the conception of Assassin's Creed IV: Black Flag and Assassin’s Creed : Freedom Cry we use the concept of ludoformation. We anchor our research questions in both history and videogame studies. Our thesis supports that the designers’ documentation practices feed an « historiographical project » at the heart of videogame design, involving both a project of ludic mediation (communicating the object’s gameplay) and one of historical mediation (representing the past). We present in which cases the historical mediation serves the ludic mediation, that is to say, how representations of the past are used to communicate the game’s rules, objectives and mechanics. We then show how the ludic mediation serves the historical mediation, that is how designers, while summoning historical sources in the creative process, are adopting practices revealing of a critical distance as well as a reflexion on the specificity of the ludic engagement of the player’s engagement with the past.
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https://hal.univ-lorraine.fr/tel-03288743
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Submitted on : Friday, July 16, 2021 - 2:34:39 PM
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  • HAL Id : tel-03288743, version 1

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Julien Bazile. Opération historiographique et game design de jeu vidéo : les sources historiques dans la conception de "Assassin’s Creed IV Black Flag" et "Assassin’s Creed Freedom Cry". Sciences de l'information et de la communication. Université de Lorraine; Université de Sherbrooke (Québec, Canada), 2021. Français. ⟨NNT : 2021LORR0110⟩. ⟨tel-03288743⟩

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