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Gamification experience: UXD with gamification background

Abstract : Through this chapter, the authors aim at describing Gamification—the use of game elements in non-ludic environments—to identify its limits and lacks as well as its assets. Indeed, it has been developed to answer a need that arouses out of the Human Computer Interaction (HCI) field evolutions, and it could be valuable in that scope. The authors propose a definition of Gamification according to several different dimensions that are part of the HCI design field. They suggest it as a first step towards a guiding design framework aimed at designers. They mention future research directions that would help in going further and enriching the framework, leading to the creation of a design model for user experience design through Gamification. The authors finally raise some ethical concerns about the meaning of Gamification itself.
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Submitted on : Tuesday, January 31, 2017 - 9:30:08 AM
Last modification on : Friday, September 25, 2020 - 8:06:39 PM


  • HAL Id : hal-01450156, version 1



Cathie Marache-Francisco, Eric Brangier. Gamification experience: UXD with gamification background. Katherine Blashki; Pedro Isaias. Emerging Research and Trends in Interactivity and the Human-Computer Interface, IGI-Global, pp. 205-223, 2013, 9781466646230. ⟨hal-01450156⟩



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