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Book Section Year : 2013

Gamification experience: UXD with gamification background

Abstract

Through this chapter, the authors aim at describing Gamification—the use of game elements in non-ludic environments—to identify its limits and lacks as well as its assets. Indeed, it has been developed to answer a need that arouses out of the Human Computer Interaction (HCI) field evolutions, and it could be valuable in that scope. The authors propose a definition of Gamification according to several different dimensions that are part of the HCI design field. They suggest it as a first step towards a guiding design framework aimed at designers. They mention future research directions that would help in going further and enriching the framework, leading to the creation of a design model for user experience design through Gamification. The authors finally raise some ethical concerns about the meaning of Gamification itself.
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Dates and versions

hal-01450156 , version 1 (31-01-2017)

Identifiers

  • HAL Id : hal-01450156 , version 1

Cite

Cathie Marache-Francisco, Eric Brangier. Gamification experience: UXD with gamification background. Katherine Blashki; Pedro Isaias. Emerging Research and Trends in Interactivity and the Human-Computer Interface, IGI-Global, pp.205-223, 2013, 9781466646230. ⟨hal-01450156⟩
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