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Introduction: Exploring the Frontiers of Digital Gaming: Traditional Games, Expressive Games, Pervasive Games

Abstract : This special Kinephanos issue prolongs the reflections that emerged during two events organized at the Université de Lorraine by the Centre de recherche sur les médiations in November 2014: a one day workshop on expressive games that was held to underline the launch of the Expressive gamelab in Metz, France (under the supervision of Sébastien Genvo), along with the conference “From ‘traditional’ games to digital games” in Nancy, France (under the supervision of Sébastien Genvo and Stéphane Goria).
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https://hal.univ-lorraine.fr/hal-01502765
Contributor : Crem Ul <>
Submitted on : Thursday, April 6, 2017 - 9:58:20 AM
Last modification on : Friday, June 18, 2021 - 8:53:25 AM
Long-term archiving on: : Friday, July 7, 2017 - 12:20:17 PM

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Sébastien Genvo, Carl Therrien. Introduction: Exploring the Frontiers of Digital Gaming: Traditional Games, Expressive Games, Pervasive Games. 2016, pp.1-4. ⟨10.1017/CBO9780511979118.004⟩. ⟨hal-01502765⟩

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