Defining and Designing Expressive Games - Université de Lorraine Accéder directement au contenu
Article Dans Une Revue Journal of media studies and popular culture = Revue d'études des médias et de culture populaire Année : 2016

Defining and Designing Expressive Games

Sébastien Genvo

Résumé

This article initially presents the background and the theoretical framework going along with a research – creation initiative that focuses on the concept of "expressive game", which encourages players to experience various ethical and moral choices, allowing them to understand the consequences of those choices. To do this, a reflection is conducted on the specificities of games as a form of expression around the concepts of ludic mediation, playability and ludic ethos. It will then enable us to show how the exploration of these leads has been integrated in design issues by taking the example of Keys of a Gamespace – a PC game developed by the author of this article.
Fichier principal
Vignette du fichier
2016_Genvo.pdf (355.01 Ko) Télécharger le fichier
Origine : Fichiers éditeurs autorisés sur une archive ouverte
Loading...

Dates et versions

hal-01502771 , version 1 (06-04-2017)

Licence

Paternité - Pas d'utilisation commerciale - Pas de modification

Identifiants

  • HAL Id : hal-01502771 , version 1

Citer

Sébastien Genvo. Defining and Designing Expressive Games: The Case of Keys of a Gamespace. Journal of media studies and popular culture = Revue d'études des médias et de culture populaire, 2016, Exploring the Frontiers of Digital Gaming: Traditional Games, Expressive Games, Pervasive Games, Special issue / Numéro spécial, pp.90-106. ⟨hal-01502771⟩
276 Consultations
425 Téléchargements

Partager

Gmail Facebook X LinkedIn More