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Master thesis

La contribution de la gamification dans la formation professionnelle : entre acquisition et développement de compétences

Abstract : Since 2010, gamification has become established in many sectors. It helps to develop a form of commitment among players to motivate them in tasks that, at the origin, do not seem like amusement. Moreover, it is very present in the professional world and more precisely in the sphere of professional training. In this study and research work, we question the place and effectiveness of gamification in the context of professional training, and the possibility of acquiring and developing skills through these devices. Because our research focuses essentially on the design of these devices, we are using interviews with professionals and a device analysis to examine the place of gamification, its use and its effectiveness.
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https://hal.univ-lorraine.fr/hal-03019079
Contributor : Thèses Ul <>
Submitted on : Monday, November 23, 2020 - 11:17:28 AM
Last modification on : Tuesday, November 24, 2020 - 8:18:11 AM
Long-term archiving on: : Wednesday, February 24, 2021 - 6:50:25 PM

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  • HAL Id : hal-03019079, version 1

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Marion Giacci. La contribution de la gamification dans la formation professionnelle : entre acquisition et développement de compétences. Sciences de l'information et de la communication. 2020. ⟨hal-03019079⟩

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