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Master thesis

Quels sont les enjeux de l’empathie dans une oeuvre vidéo-ludique et de quelle manière est-elle suscitée dans la trilogie de Fumito Ueda ?

Abstract : Empathy is a concept that touches multiple domains such as psychology, philosophy, or sociology and that continues to be defined and developed. In this research paper, we analyze empathy through the media, but more precisely, through video games. By carrying out a longitudinal study of Fumito Ueda's trilogy, we will note the means put in place to arouse empathy in these games and all its forms of use.
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Master thesis
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http://docnum.univ-lorraine.fr/public/LSHS_M_2021_JACOBERGER_VALENTIN.pdf
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https://hal.univ-lorraine.fr/hal-03424102
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Submitted on : Wednesday, November 10, 2021 - 12:15:30 PM
Last modification on : Thursday, November 25, 2021 - 5:17:06 PM

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  • HAL Id : hal-03424102, version 1

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Valentin Jacoberger. Quels sont les enjeux de l’empathie dans une oeuvre vidéo-ludique et de quelle manière est-elle suscitée dans la trilogie de Fumito Ueda ?. Sciences de l'information et de la communication. 2021. ⟨hal-03424102⟩

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