Stochastic Object-based simulation of channels constrained by high-resolution seismic data
Résumé
Recent progresses in exploration techniques (sonar images, high resolution seismic data and processing algorithms) enable the study of the detailed morphology of deep marine fans. For example, in turbiditic deposits or recent turbiditic systems, channel parts may be observed on high-resolution seismic data. Such data should be essential for building realistic 3D reservoir models upon which field development strategies are based. The challenge of the object-based approach presented in this paper is not only to generate turbiditic channel models that account for well descriptions and proportion data but also to include interpreted (meandering) channel parts into the simulation.