Interacting in virtual reality: When the Proteus effect stimulates 3D MMORPG players to buy - Université de Lorraine
Journal Articles Technological Forecasting and Social Change Year : 2024

Interacting in virtual reality: When the Proteus effect stimulates 3D MMORPG players to buy

Abstract

Virtual reality is transforming people’s behaviour in new online multiplayer games. However, the question of how this technology influences players virtual object purchasing behaviour remains open. To answer this question, this research mobilises the theory of embodiment, the theory of community commitment and the sense of social belonging to explain the behaviour of the embodied gamer. Using a sample players of massively multiplayer online role-playing games in virtual reality, our study establishes conclusive evidence that player embodiment influences player purchase behaviour. Furthermore, our results reveal the presence of a mediating effect between embodiment and the purchase of virtual objects. In other words, players buy virtual objects because embodiment reinforces their commitment and their sense of belonging to their community. Clearly, this research is the first to propose this model in the field of online multiplayer games. Professionals should exploit these groundbreaking results and democratise virtual reality in games. In addition, it is important that the virtual interfaces deployed in games are more engaging, personalised.
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Avant la publication
Wednesday, April 23, 2025
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Wednesday, April 23, 2025
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Dates and versions

hal-04528063 , version 1 (23-04-2024)

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Hélène Yildiz, Alan Reiter, Demetris Vrontis, Jean-Pierre Mouline. Interacting in virtual reality: When the Proteus effect stimulates 3D MMORPG players to buy. Technological Forecasting and Social Change, 2024, 201, pp.123205. ⟨10.1016/j.techfore.2024.123205⟩. ⟨hal-04528063⟩
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