Exploring the Frontiers of Digital Gaming: Traditional Games, Expressive Games, Pervasive Games - Université de Lorraine
N°Spécial De Revue/Special Issue Journal of media studies and popular culture = Revue d'études des médias et de culture populaire Année : 2016

Exploring the Frontiers of Digital Gaming: Traditional Games, Expressive Games, Pervasive Games

Résumé

Since the turn of the millennium, the study of digital games has taken a lot of space in the academic endeavours focussing on ludic manifestations. Many literature reviews of contemporary game studies essentially focus on the work being done on this format (Rueff, 2008; Zabban, 2012). Clearly, where digital games are discussed during conferences, in dedicated books and journal issues, reflections on non-digital games or other experiments at the margin of video games don’t receive as much attention, even though they are continually developing...

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Dates et versions

hal-01502548 , version 1 (05-04-2017)

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  • HAL Id : hal-01502548 , version 1

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Sébastien Genvo, Carl Therrien. Exploring the Frontiers of Digital Gaming: Traditional Games, Expressive Games, Pervasive Games. Canada. Journal of media studies and popular culture = Revue d'études des médias et de culture populaire, Special issue / Numéro spécial, 2016. ⟨hal-01502548⟩
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