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Temps de la chose-racontée et temps du récit vidéoludique : comment le jeu vidéo raconte ?

Abstract : Starting with a reflection on the application in game studies of Christian Metz’s consideration of the narrative as a double temporal sequence between the time of the thing told and the time of the narrative (2013, p. 30-31), this paper aims to address the issue of narration in video games as a whole. The specificity of this particular narration is here considered to be the establishment of a dynamic dialog between creators and users. The main concern of the paper is to unify various ways to tackle the question of video games’ narrative construction – whether they are mostly approaching this construction from a game or play perspective – into a simple model.
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https://hal.univ-lorraine.fr/hal-01823049
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Submitted on : Monday, June 25, 2018 - 4:40:25 PM
Last modification on : Friday, August 28, 2020 - 10:20:04 AM

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Rémi Cayatte. Temps de la chose-racontée et temps du récit vidéoludique : comment le jeu vidéo raconte ?. Sciences du jeu, Experice - Université Paris‐Nord, 2018, 9, ⟨10.4000/sdj.936⟩. ⟨hal-01823049⟩

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