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Exploring the Frontiers of Digital Gaming: Traditional Games, Expressive Games, Pervasive Games

Abstract : Since the turn of the millennium, the study of digital games has taken a lot of space in the academic endeavours focussing on ludic manifestations. Many literature reviews of contemporary game studies essentially focus on the work being done on this format (Rueff, 2008; Zabban, 2012). Clearly, where digital games are discussed during conferences, in dedicated books and journal issues, reflections on non-digital games or other experiments at the margin of video games don’t receive as much attention, even though they are continually developing...
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https://hal.univ-lorraine.fr/hal-01502548
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Submitted on : Wednesday, April 5, 2017 - 4:55:08 PM
Last modification on : Monday, July 20, 2020 - 12:33:14 PM

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  • HAL Id : hal-01502548, version 1

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Sébastien Genvo, Carl Therrien. Exploring the Frontiers of Digital Gaming: Traditional Games, Expressive Games, Pervasive Games. Canada. Journal of media studies and popular culture = Revue d'études des médias et de culture populaire, Special issue / Numéro spécial, 2016, 1916-985X. ⟨hal-01502548⟩

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