What Reigns are made of. The building and breaking of a medieval political simulator

Abstract : A lot has been said about Reigns (Nerial, 2016). The game is a best seller, a popular and critical hit, won various awards and prizes and stands out as one of the best games of the year. That’s why I will be assuming that the reader of this article has played the game, and I’ll not explain all of its mechanics in details. But whitin this avalanche of feedbacks, the silence of historians -or at least people that have an interest in an historical approach and understanding of videogames- always seem deafening. Is this great piece of game design really unable to bear some kind of historical argument about the past ? Is it saying something about the medieval era at all, or more generally something about history, politics or the past ? I don’t know if many historically oriented game criticism has emerged about this particular game yet, but I’ll propose to bring my two cents. And I do it with quite a bit of confidence since I’m not an expert nor a pioneer, and I’m adressing a larger audience of scholars and non-scholars that find it fruitful to think the overlap of videogames and historical discourse.
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https://hal.univ-lorraine.fr/hal-01767424
Contributor : Rudy Hahusseau <>
Submitted on : Monday, April 16, 2018 - 11:15:16 AM
Last modification on : Wednesday, October 16, 2019 - 1:28:52 AM

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  • HAL Id : hal-01767424, version 1

Citation

Julien Bazile. What Reigns are made of. The building and breaking of a medieval political simulator. 2017, https://www.chroniquesvideoludiques.com/en-what-reigns-are-made-of-the-building-and-breaking-of-a-medieval-political-simulator/. ⟨hal-01767424⟩

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