Ludoformer Lovecraft : Sunless Sea comme mise en monde du mythe de Cthulhu

Abstract : According to Lovecraft, any attempt to explicitly materialize the suggested horror within his works could only do harm to it. What are the videogame’s characteristics that are invoked to frame the ludic experience and address the challenge of the horror and the unrepresentable ? This article proposes to examine the videogame Sunless Sea as a “ludoformation” of the Cthulhu mythos : a remediation seeking to maintain a form of equivalence and semantic continuity between a source and its videogame realization. By means of an analysis of its level design and the narrative architecture implemented by the game, the goal is to look at the game’s proposition as a way to reenact a kind of lovecraftian narration. This ludoformation paradigm wishes to give new perspectives regarding the analogy that can link literary work and videogames : looking at the Cthulhu mythos as a matrix from which emerge fictional universes. The transposition into videogames is based here on a remediation which takes the form of worldbuilding.
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Journal articles
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Submitted on : Monday, June 25, 2018 - 4:29:21 PM
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Julien Bazile. Ludoformer Lovecraft : Sunless Sea comme mise en monde du mythe de Cthulhu. Sciences du jeu, Experice - Université Paris‐Nord, 2018, 9, https://journals.openedition.org/sdj/996. ⟨10.4000/sdj.996⟩. ⟨hal-01823031⟩

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